我希望玩家“站稳、观察、再改变道路”。实现将这一体验拆成四类状态,并对每个状态下的可达位置进行检查。The intended experience is to settle, observe and change a route. The implementation expresses this through four bridge states and checks the reachable locations in each.
| 桥的方向Bridge direction | 当前连接Active connection | 交互含义Interaction meaning |
|---|
| 入口Entrance | 入口 ↔ 中央石台Entrance ↔ Central platform | 先抵达稳定的观察位置Reach a stable place to observe |
| 灯台Shrine | 中央石台 ↔ 灯台Central platform ↔ Shrine | 建立一个清晰的阶段目标Introduce a clear intermediate goal |
| 光门Light gate | 中央石台 ↔ 出口方向Central platform ↔ Exit route | 点亮灯台后才能完成Complete after lighting the shrine |
| 空处Open space | 只有中央与桥面相连Center connects only to the bridge | 允许继续观察与调整Allow further observation and adjustment |
两关原型的程序规则检查覆盖 180 个可达状态,均保留到达终点的路径;同时检查桥面占用、升降停靠、点灯前置条件和移动中角色位置。此结果说明程序规则的连通性,交互易用性仍需后续任务测试。Programmatic checks cover 180 reachable states across the two prototypes, each retaining a route to completion. Checks also cover bridge occupancy, lift docking, shrine prerequisites and character position during movement. This establishes rule connectivity; usability still needs task-based testing.