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Achievement

Designing Motivation Through Achievement通过成就系统设计玩家持续动力

A scalable achievement ecosystem combining gamification, UI systems, Blender 3D production and AI-assisted ideation to encourage long-term engagement. Designed a complete achievement ecosystem for a social poker platform, covering progression mechanics, reward interfaces, trophy assets and collection experiences. The project established a reusable design framework balancing seasonal excitement with long-term retention while maintaining consistent branding across campaigns, languages and platforms.打造一套融合游戏化设计、UI 系统、Blender 三维制作及 AI 辅助创意的可扩展成就生态,持续提升玩家参与度与留存率。负责设计整套社交扑克平台成就系统,包括成长机制、奖励体验、奖杯资产、收藏界面及交互流程。项目重点并非设计单一奖杯,而是建立一套可持续扩展的设计系统,在兼顾限时活动氛围的同时,提升长期留存,并保证不同活动、多语言及多平台下统一的品牌体验。

Role角色
Lead UI/UX Designer
Scope范围
Concept → AI Craft → System概念 → AI 制作 → 体系
Market市场
Social Poker Game社交扑克游戏
Category类别
Game UI/UX
Stack工具
Midjourney AI · Photoshop · Illustrator · Figma · Blender
2Trophy Series奖杯系列
17Commemorative特别纪念
36Lifetime Pieces终身成就
AICrafted & Retouched生成并精修
Overview概览

One design system, two player journeys.一个设计系统,两种玩家成长路径。

The experience was built around two player motivations: celebrating limited-time participation and rewarding long-term mastery. Both share one modular design language, enabling scalability, usability and brand consistency.整个体验围绕两种不同的玩家动机展开:一种奖励限时活动参与,一种奖励长期成长。两套体系共享统一设计语言,在保持品牌一致性的同时,通过模块化设计支持未来活动快速扩展,并让玩家能够直观理解整个成就体系。

Achievement system overview
In the App端内

Where the trophies live.奖杯,陈列在哪里。

The collection interface transforms achievements into an engaging progression journey. Visual hierarchy, reusable components, reward previews and locked-state designs guide users naturally toward future goals while supporting multilingual layouts.收藏界面被设计成一段持续成长体验,而不是静态奖杯列表。通过清晰的信息层级、可复用组件、奖励预览、未解锁状态设计及多语言适配,让玩家更容易理解成长目标,并持续产生探索与收集欲望。

In-app achievement screens端内成就界面12
Click the side screens, swipe, or use the ← → arrow keys点击两侧屏幕或滑动切换 · 也可用 ← → 方向键
Trophy · Special Commemorative奖杯 · 特别纪念

Every trophy is an event.每一枚,都是一场活动。

AI accelerated concept exploration while Blender and manual refinement ensured production quality. Every trophy carries its own campaign identity while remaining consistent with the overall visual system.利用 AI 快速探索创意方向,再通过 Blender 建模及人工细化完成最终设计。每个奖杯都拥有独立的活动特色,同时保持统一品牌语言,使未来活动能够持续扩展而不会破坏整体视觉一致性。

Special commemorative trophy — 3rd Anniversary · Crown Series
3rd Anniversary · Crown SeriesLimited event
Special commemorative trophy — Glory
GloryLimited event
Special commemorative trophy — 4th Anniversary
4th AnniversaryLimited event
Special commemorative trophy — Golden Power
Golden PowerLimited event
Special commemorative trophy — KKLIVE PEI
KKLIVE PEILimited event
Special commemorative trophy — KKLIVE PEI · II
KKLIVE PEI · IILimited event
Special commemorative trophy — Montreal Main
Montreal MainLimited event
Special commemorative trophy — Montreal Side
Montreal SideLimited event
Special commemorative trophy — Brazil Best
Brazil BestLimited event
Special commemorative trophy — Classic
ClassicLimited event
Special commemorative trophy — Icon
IconLimited event
Special commemorative trophy — KMC
KMCLimited event
Special commemorative trophy — Live Tokyo
Live TokyoLimited event
Special commemorative trophy — Madness
MadnessLimited event
Special commemorative trophy — March Millions
March MillionsLimited event
Special commemorative trophy — Vegas Dream
Vegas DreamLimited event
Special commemorative trophy — Warrior PKO
Warrior PKOLimited event
Trophy · Lifetime Achievement奖杯 · 终身成就

Earned, rank by rank.一段位一段位,赢回来。

Progression is communicated through form, materials and silhouette rather than simple recolouring, reinforcing achievement value and long-term motivation.长期成就系统不仅依靠颜色区分等级,而是通过造型、材质、体量及细节变化,让不同阶段拥有独立辨识度,强化成长价值并持续激励玩家完成更高目标。

Active Player4 tiers
Active Player — Locked
Locked
Active Player — Bronze
Bronze
Active Player — Silver
Silver
Active Player — Gold
Gold
KK Master4 tiers
KK Master — Locked
Locked
KK Master — Bronze
Bronze
KK Master — Silver
Silver
KK Master — Gold
Gold
NLH Collector4 tiers
NLH Collector — Locked
Locked
NLH Collector — Bronze
Bronze
NLH Collector — Silver
Silver
NLH Collector — Gold
Gold
Bounty Collector4 tiers
Bounty Collector — Locked
Locked
Bounty Collector — Bronze
Bronze
Bounty Collector — Silver
Silver
Bounty Collector — Gold
Gold
In The Money4 tiers
In The Money — Locked
Locked
In The Money — Bronze
Bronze
In The Money — Silver
Silver
In The Money — Gold
Gold
Lucky Spin4 tiers
Lucky Spin — Locked
Locked
Lucky Spin — Bronze
Bronze
Lucky Spin — Silver
Silver
Lucky Spin — Gold
Gold
OFC Master4 tiers
OFC Master — Locked
Locked
OFC Master — Bronze
Bronze
OFC Master — Silver
Silver
OFC Master — Gold
Gold
PLO Master4 tiers
PLO Master — Locked
Locked
PLO Master — Bronze
Bronze
PLO Master — Silver
Silver
PLO Master — Gold
Gold
AOF · NLH Expert4 tiers
AOF · NLH Expert — Locked
Locked
AOF · NLH Expert — Bronze
Bronze
AOF · NLH Expert — Silver
Silver
AOF · NLH Expert — Gold
Gold
In Motion动态

From screen to real object.从屏幕,到真实的奖杯。

Motion reinforces reward moments, while selected digital trophies were translated into real-world products through Blender, extending the design language beyond the screen.动画不仅承担视觉表现,更强化奖励反馈与成就感。部分数字奖杯进一步通过 Blender 完成三维制作,并落地为实体奖杯,实现从数字产品到实体品牌体验的一致设计语言。

System & event-trophy motionThe achievement system in use — the collection UI, plus the reveal animations for the limited-time event trophies.成就系统的实际操作——收藏界面,以及各活动特殊奖杯的展示动效。
NLH Collector — 3D real trophyThe NLH Collector design lifted off the screen, 3D-modelled and produced as an actual physical trophy.NLH Collector 奖杯被搬出屏幕,经 3D 建模,制作成真实的实体奖杯。
The Takeaway总结
One shelf, two textures — the fleeting and the earned.同一面墙,两种质感——转瞬的,与赢得的。
Rather than designing individual trophies, the project established a scalable achievement framework combining gamification, modular UI, AI-assisted ideation and 3D production for future expansion.本项目真正的价值并非完成数十个奖杯,而是建立了一套可扩展的成就设计体系,融合游戏化设计、模块化 UI、AI 辅助创意与 Blender 三维流程,为未来活动、国际化及持续运营提供稳定且高效的设计基础。
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